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![]() ![]() ![]() Linkmauve has made an experimental python engine to make the games more portable. Touhou 17: Wily Beast and Weakest Creature.Touhou 15.5: Antinomy of Common Flowers.Touhou 9: Phantasmagoria of Flower View.Touhou 7.5: Immaterial and Missing Power.This is a list of games that have free, downloadable trial editions to build off of: We need help packaging more Touhou games for the AUR. Touhou 8: Imperishable Night - th08 AUR.Touhou 7: Perfect Cherry Blossom - th07 AUR.Touhou 6: Embodiment of Scarlet Devil - th06-demo-wine AUR or th06-demo-pytouhou AUR.These games have been packaged for your convenience: You can easily replace the trials with the full game if you have it. A python engine is under development to remove the wine dependency. The following packages only depend on Wine to run (and Timidity++ to play MIDI music). PC-98 games can be played using Linux-native X Neko Project II emulator ( xnp2 AUR). Touhou Project games are one of the most popular of this genre because, among other things, the in-game world is a giant universe, the music (at least the WAVs in the full version) is spectacular, and, if you have been on the internet for a while, you might stumble upon its curious fanbase, which has produced videos, music, manga (japanese comics) and even unofficial games.ĭespite the difficulty, they can be very addicting games. Thank you to everyone who participated in last thread's challenge, and congratulations to our winner Please discuss the Touhou games and STGs at large here.Touhou Project is the name of a series of danmaku games (also known as "bullet-hell shooters")īullet-hell shooters is a genre of 2D shooters based on really complex patterns, which are beautiful and interesting to look at, and impiles great difficulty, memorizing patterns and fast player reaction. ![]() Thread challenge: IN spell 222 Time Orbs. Play spell 222 and try to collect as many time orbs as you can. Hopefully I'm not excluding too many players by picking the last last spell. Does anyone have any problems with their keyboards freaking out when playing Touhou? I got a new mechanical keyboard, and it seems to get frozen only when enjoying danmaku.Ģ. Is it possible or worthwhile to use a controller to play Touhou?Īnonymous Sun Apr 6 21:10:01 2014 No.12025195ġ. Some, see if your keyboard has driver updates.Ģ. I use Red Cherry MX, is it considered bad for STG games?Īnonymous Sun Apr 6 21:18:41 2014 No.12025211 Japanese players like the Saturn pad, and Arcade sticks are pretty good, but most Dpads won't be as precise as a keyboard.Īnonymous Sun Apr 6 21:16:15 2014 No.12025207 Touhou 12.3 replay player driver# I wasn't sure, only tried Blue and Red switches so far.Īnonymous Sun Apr 6 21:25:20 2014 No.12025228īlues are pretty shitty for STGs. I've been struggling to get a 1cc hard on Mystic Square - the first three levels aren't too problematic, but the fourth level takes so much out of me that I usually screw up to the bosses more than I'd like. Hold shift for focused movement and best way to improve is copying others.Īnonymous Sun Apr 6 23:57:09 2014 No.12025459Īnonymous Mon Apr 7 02:21:51 2014 No.12025710 Should I ditch Mima and try another character for this, or just practise the fight with savescumming or something?Īnonymous Sun Apr 6 21:53:15 2014 No.12025268Īny tips for a newcomer to the touhou games?Īnonymous Sun Apr 6 22:01:15 2014 No.12025275 By the time I get through stage 5 I simply don't have enough bombs to survive the bossfight. ![]() ![]() ![]() The bare-bones story and setting, with their anonymous blue and red factions, could very well pass for a placeholder. The sliding gray menus of Phantom Brigade, on the other hand, are bland and indistinct. ![]() The busy interface of a game like Highfleet appears even more inscrutable than Phantom Brigade, but it funnels its droves of information into a gorgeously intricate cockpit UI. I’d be able to forgive these UI foibles if they contributed to a cohesive thematic style. Beyond the handful of hit-and-run missions, there’s little reason for you to move away from a strategy that works, particularly when all the equipment is such a chore to parse. The drip feed of new equipment can be slow, too, never quite nudging you to experiment with new loadouts because none of the encounters tell you beforehand what kind of weaponry you’ll encounter. Though you have the god-like ability to see five seconds into the future, that knowledge can only take you so far the rest is, in a sense, up to the pilots and all the simulated systems at work. The game operates on a bit of a hands-off quality, where you can plan and tweak and tinker, yet ultimately have to wait and see. The abject chaos of Phantom Brigade is what makes it special, what captures the whole appeal of giant robots in the first place, by giving such a sense of weight and tactility to your units even from a zoomed-out, omniscient perspective. It requires a degree of surrender to these enormous machines, an acceptance that they can’t be smoothly bent to your will. ![]() Each projectile flies individually toward its target, so while some will hit their mark, scrubbing through the replay will show others miss, or collide the environment or another mech altogether. You can try placing your mech at angles that only allow for one enemy limb to absorb a blow, but even then - the outcomes are unpredictable. When you take aim at an enemy mech, you aren’t told which part you’re going to hit or how much damage you’re going to expel. In Phantom Brigade, you have to deal with the messy uncertainty of war at every turn. But that game took place in an elegant, computerized environment, where you knew exactly what the outcome of your actions would be. ![]() In playing Phantom Brigade, I’m reminded of 2011’s Frozen Synapse, which featured a similar hybrid of real-time and turn-based mechanics. They’re constant visual payoffs to your painstaking choreography. It resembles the recap systems upon death or victory in other games like Ape Out or Super Meat Boy, which contextualize your actions in retrospect by showing them from a bird’s eye view, except in Phantom Brigade, the recaps are happening on every turn. But that same mech could get in a few final hits before the fight ends.Īnd whatever you end up doing, you can watch it over again during the next planning phase, replaying the previous five-second interval to study the details, pausing and rewinding to scrutinize the wheels you put briefly into motion. You can also leave a mech within an inch of total destruction to ensure better salvage. Or, if the distance is short enough, you might send that sturdy ally on a direct collision course with the enemy shooter, the better to bash their chassis with the swing of a shield. In response, you may send another, sturdier squadmate into the line of fire, brandishing a shield at the very last moment to deflect the shot. You may, for instance, see an enemy mech’s laser sight settle on your vulnerable sniper. Phantom Brigade offers constant visual payoffs to your painstaking choreographyīecause at any one moment, there is a lot going on. What they don’t have is the predictive technology that gives you the edge, depicting their future actions on the map. As you trawl around the overworld map in your mobile base, looking for enemy patrols, convoys, and bases to hit, you find that the opposition always has more weapons and more pilots than you do. Your team is small, a guerrilla strike force in the midst of an invasion by some nameless enemy country. Phantom Brigade, from Brace Yourself Games, is a series of intense five-second windows that, while not always intuitive, rarely fail to captivate. Then, periodically, while a rocket or a laser hangs in midair, time stops again for you to issue the next round of orders. The crucial difference is that when you click the “execute” button, the game then switches to real-time, and every action happens all at once - not only does your team move simultaneously, but so does the enemy.įor five seconds, the battlefield is utter chaos, an entrancing flurry of projectiles and explosions and crumbling buildings caught in the metallic carnage. The giant robot pilots wait patiently and indefinitely for you to queue up their commands on a five-second timeline, the ghostly image of their future moves plotted on the map for reference. Like any other turn-based strategy game, time stands still in Phantom Brigade while you issue orders. ![]() |